AI Insights · Timothy · July 2023
Top 5 First Person Games on Android in the Netherlands - Q2 2023
In Q2 2023, top first-person games on Android in the Netherlands saw varied performance in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
In the second quarter of 2023, the top five first-person games on the Android platform in the Netherlands demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. Below, we delve into the details of each game based on data from Sensor Tower.
Call of Duty: Mobile Season 7 from Activision Publishing, Inc. experienced a notable fluctuation in weekly revenue, peaking at approximately $19.8K in the first week of May. Weekly downloads for the game reached a maximum of 2K at the end of March, while active users varied between 35.7K and 40.4K, showing a steady engagement throughout the quarter.
Fishing Clash: Sport Simulator by Ten Square Games showed a mix of trends. Weekly revenue saw a peak of about $10.4K at the end of March, with a significant dip to $3.9K in early May before recovering to $6.5K by the end of June. Downloads were highest at 757 in late April, and active users fluctuated between 1.4K and 1.9K, indicating consistent player interaction.
Minecraft from Mojang maintained steady weekly revenue, reaching around $6.6K in late April. Downloads saw a peak of 457 in the same period. The game's active user base remained robust, ranging from 60.8K to 75.3K, reflecting strong and sustained player engagement.
Chapters: Interactive Stories by Crazy Maple Studio Dev experienced an upward trend in weekly revenue, culminating at about $6.9K in the final week of June. Weekly downloads showed a gradual increase, peaking at 327 at the end of June. Active users ranged from 1.6K to 2.1K during the quarter, indicating a solid user base.
Cooking Madness: A Chef's Game from ZenLife Games Ltd had a fairly stable weekly revenue, with a peak of approximately $3.1K in mid-April. Downloads saw a high of 3.5K in early April, while active users varied between 12.5K and 23K, showing significant engagement across the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.